이제는 세상이 좋아져서 MIT에 입학하지 않아도 그곳의 강의를 온라인으로 들을 수 있는 세상이 되었습니다. 마찬가지로 해외 conference의 최신 발표 논문 및 시연을 이제는 youtube와 같은 비디오 유통 채널을 통해 집에서 볼 수 있습니다. 바야흐로 자기 PR시대이기 때문에 가능한 것이겠죠. 

얼마전 있었던  ACM Symposium on User Interface Software and Technology (UIST) 2013 conference 에 발표된 작품 관련 글과 동영상을 찾아보았습니다.


저처럼 학회에 참석하지 못했던 UI/UX에 관심있는 많은 분들에게 도움이 되었으면 하네요.


UIST 2013 프로그램 : http://www.acm.org/uist/uist2013/program.php


[Session2 : Hardware]


Lumitrack: Low Cost, High Precision and High Speed Tracking with Projected m-Sequences

 

PneUI: Pneumatically Actuated Soft Composite Materials for Shape Changing Interfaces

[paper] http://goo.gl/3Dh77A  

[video]  

 

Paper Generators: Harvesting Energy from Touching, Rubbing and Sliding

[paper] http://goo.gl/WzJiqb  

 

Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing

 

Fiberio: A Touchscreen that Senses Fingerprints

 

[Session3 : Mobile]

 

Bayesian Touch: A Statistical Criterion of Target Selection with Finger Touch

[paper] http://goo.gl/5R2lzn  

 

Touch Scrolling Transfer Functions : 

[video] http://goo.gl/BDA1A1  

 

Controlling Widgets with one Power-Up Button

[paper] http://goo.gl/ckxMfI  

[video] http://goo.gl/0N0IFF  

 

Improving Structured Data Entry on Mobile Devices : 

 

DigiTaps: Eyes-Free Number Entry on Touchscreens with Minimal Audio Feedback 

 

Haptic Feedback Design for a Virtual Button Along Force-Displacement Curves

 

[Session4 : Visualization & Video]

 

Transmogrification: Causal Manipulation of Visualizations

 

TextTearing: Opening White Space for Digital Ink Annotation 

 

Content-Based Tools for Editing Audio Stories 

[paper] http://goo.gl/d4h3z6  

 

Panopticon: A Parallel Video Overview System 

[video] 

 

Video Collections in Panoramic Contexts

[paper] http://goo.gl/hPZI4G  

 

DemoCut: Generating Concise Instructional Videos for Physical Demonstrations 

 

[Session 5 : Crowd & Creativity]


Chorus: A Crowd-Powered Conversational Assistant 

 

CrowdLearner: Rapidly Creating Mobile Recognizers Using Crowdsourcing 

 

Cobi: A Community-Informed Conference Scheduling Tool 

 

The Drawing Assistant: Automated Drawing Guidance and Feedback from Photographs 

 

AttribIt: Content Creation with Semantic Attributes 

 

dePENd: Augmented Handwriting System Using Ferromagnetism of a Ballpoint Pen

 

[Session 6 : sensing]


Mirage: Exploring Interaction Modalities Using Off-Body Static Electric Field Sensing 

 

StickEar: Making Everyday Objects Respond to Sound 

 

Mime: Compact, Low Power 3D Gesture Sensing for Interaction with Head Mounted Displays 

 

uTrack: 3D Input Using Two Magnetic Sensors 

 

cuttable multi-touch sensor

 

FingerPad: Private and Subtle Interaction Using Fingertips 

 

[Session 7 : Vision]

 

Pursuit Calibration: Making Gaze Calibration Less Tedious and More Flexible 

 

Gaze Locking: Passive Eye Contact Detection for Human Object Interaction 

 

Open Project: A Lightweight Framework for Remote Sharing of Mobile Applications 

 

Surround-See: Enabling Peripheral Vision on Smartphones during Active Use 

 

GIST: a Gestural Interface for Remote Nonvisual Spatial Perception 

 

YouMove: Enhancing Movement Training with an Augmented Reality Mirror 

 

[Session 8 : GUI]

 

Skillometers: Reflective Widgets that Motivate and Help Users to Improve Performance 

 

MenuOptimizer: Interactive Optimization of Menu Systems 

 

The Auckland Layout Editor: An Improved GUI Layout Specification Process 

 

SeeSS: Seeing What I Broke -- Visualizing Change Impact of Cascading Style Sheets (CSS) 

 

[Session 9 : Applications and games]

 

Capturing On Site Laser Annotations with Smartphones to Document Construction Work 

 

Crowd-scale Interactive Formal Reasoning and Analytics 

 

A Tongue Training System for Children with Down Syndrome 

 

A Mixed-Initiative Tool for Designing Level Progressions in Games 

 

BodyAvatar: Creating Freeform 3D Avatars using First-Person Body Gestures 

 

ViziCal: Energy Expenditure Prediction for Playing Exergames 

 

Imaginary Reality Gaming: Ball Games Without a Ball 

 

[Session 10 : Tangible and Fabrication]

 

MagGetz: Customizable Passive Tangible Controllers On and Around Conventional Mobile Devices 

 

inForm: Dynamic Physical Affordances and Constraints 

 

Traxion: A Tactile Interaction Device with Virtual Force Sensation 

 

Human-computer interaction for hybrid carving 

 

PacCAM: Material Capture and Interactive 2D Packing for Efficient Material Usage on CNC Cutting Machines 

 

Sauron : Embedded Single-Camera Sensing of Printed Physical User Interfaces 

 

PAPILLON: Designing Curved Display Surfaces With Printed Optics 

[paper] http://goo.gl/hJLGBo  

 

[Section 11 : Development] 


[Section 12 : Haptics] 


UltraHaptics: Multi-Point Mid-Air Haptic Feedback for Touch Surfaces 

 

The Skweezee System: Enabling the design and the programming of squeeze interactions 

 

Tactile Rendering of 3D Features on Touch Surfaces 

 

SenSkin: Adapting Skin as a Soft Interface 



https://www.facebook.com/lab4all 에 오셔서 '좋아요'버튼을 누르시면 페이스북에서도 블로그 내/외의 글들을 쉽게 보실 수 있습니다.


저작자 표시 비영리 변경 금지
신고

+ Recent posts